15.8.12

Sarah color progress

Ok well, back to work, we've been quite busy lately at work but its time to go ahead with my personal log files. This time I'll show you some color progressions on my character Sarah. Definetly I wanted some comic look for her, so retouching proportions was mandatory during the entire process until finish. So nothing more than a diffuse, that is!

Here you can see the first stages of production. Basic color scheme was almost unchanged for the entire process, but i made lots of modifications to the face. First version, plain base colors, face more or less in place, Ignore red eyes, at this stage I didnt bother with eye detail, I was looking for the mood of the character. From left to right model, theres a slight simplification for the face factions, she has more slim cheeks, I like the overal face look but still not happy with her. That leads us to stage 2.

On stage two theres a more complete armor and colors have been overall toned. I was working on carvings and decoration for the armor. Complete reconstruction for the eyes, she looks With puppy eyes now, that led me to the ultimate decision: since I didnt match the final polycount I carved her eyes and half opened her mouth so she looked a bit more natural.

You can check on a bigger version on my deviantart page and some turntable animation I did on my vimeo web page as well! Dont forget to leave comments!