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Mostrando entradas con la etiqueta maya. Mostrar todas las entradas

26.4.12

Guess who was this week

Hello! Its me again. This time bringing you another revamped oldie. Lets take a look back in time: I created Rudy around July last year 2011. I started this model soon after completing my online workshop with Katon Callaway. Started as a 2d design retouched by my good friend Mr. Pencracker, then modeled using Zbrush in hi-poly but after being stopped for so long I retook this project some time ago a decided to give her a twist: no normal-baking-stuff this time, just diffuse and specular hand-painted textures and we'll see what do I come with. I'll leave you a sneak peek showing off her silhouette. Dont forget to tell me what you think!

 

24.4.12

Gryphon on phase 2

Hey there! This time instead of bringing a screenshot I made a turntable of my last work in progress: The small low-poly gryphon. It's still, missing wings! I'm quite busy at work right now, and I've been having stomach ache on last week, but soon there will be more updates on this topic. I'll be adding wings and rig as next steps for it. Well ok, wings are made already, but waiting por diffuse paint! Please feel free to comment or add questions. Enjoy!

12.4.12

zombie finish! (yeah!)

Yep! Mas sobre la zombie querida, esta vez, ya terminadita y con textura. trabajo de un finde, incluido pesado y animacion de idle (no tiene mucho mas) los que querais verla en accion no dudeis en bajaros la app del applestore que es gratis! En detalles tecnicos, tiene un esqueleto supersimple. con lo minimo que se reparte en huesos, vaya, y la animacion me costo un triunfo porque la hice a toda bulla y claro, tiene su aquel, pero estoy orgulloso de que haya resultado asi despues de haber partido sin ningun tipo de preparación o esqueleto previo. Algo mas que enseñar para el bote!